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CALL OF DUTY: WARZON SEASON SIX UPDATE: A GUIDE TO THE FISSURES, WWII BUNKERS, AND THE GULAG


jone henry
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เมื่อ » 2022-07-14 11:45:56 (IP : , ,103.31.178.68 ,, )
Verdansk is waiting for the battle against Adler and Stitch It's your job to penetrate and ensure the DZ.
With earthquakes destroying areas of Verdansk and other regions seeing previously undiscovered world War II bunkers open in Season Six of Call of Duty: Warzonehas many new places to discover and master while brushing up on your own meta (most efficient strategies that are available).
With all the changes there is a familiarity returning to Verdansk it's the old Gulag one that veteran players are familiar with from Warzone's first launch, and which newcomers are able to master and excel in rapidly.
Here's what you should be aware of, including ten general strategies to be successful in this season.
Full Articles here : <a href="https://qnnit.com/bunker-codes-warzone-season-6/">Call of Duty: Warzone Season 6 – Every Single Bunker Location & Access Code (UPDATED) [July 2022] - Qnnit</a>

What is it exactly that Adler make of Verdansk?
The earthquakes he created under the city has caused many locations of interest in Verdansk to drastically change that will alter the way players view them as well as the overall meta. The following is what&#39;s changed as a result of the massive cracks in the ground:
Downtown Verdansk
Most affected part of Verdansk is the Downtown region saw a number of buildings destroyed. Particularly, along the massive fissure running from east to northwest in the vicinity of that of Big Bloc tenements are gone and as is the Grand Hotel. Grand Hotel is one with the earth, the whole Verdansk Museum of Art is an historical monument, the city&#39;s regional BCH4 TV Station was destroyed in the present day, and the entire modern part of the Rothwynn-Donna Building has been destroyed.
Even if you remove the areas which were demolished to rubble massive points of interest can completely alter the way you travel Downtown to the north, which is located just outside of the Parliament Building. Make use of what remains of the pipes and buildings for locating items to serve as a cover during engagements.
If you are exploring the crevasse that is fractured that runs beneath these structures Use the exterior Ascenders sprinkled all over to avoid the low-lying areas, which are prone to being difficult positions when you are preparing for Circle Collapses and team fights against the higher levels. Even though these cracks are wide enough to allow for a vehicle but you&#39;re at danger of getting stuck very quickly.
The changes also made Downtown&#39;s huge tower, previously used by an Japanese company, as well as The black Hotel Volodymyr to be the highest structures in the region. There are snipers who once made use of to use the Art Museum or Grand Hotel as a base to move into one of the two zones.
Verdansk Stadium
The main parking area and the monument space all the way to the Stadium it self, the extent of this crack has almost completely destroyed the stadium and grounds completely.
In addition to the obvious destruction of the Stadium&#39;s signboards and other signage, the fissure also created through the stands. The main crane for construction down into the field, with an "island-like" area of land rising out of the ground, containing a portion of the equipment that was destroyed.
In these deeply sunk areas of ground could be a successful strategy to defeat long-range gun users elsewhere within the Stadium. The crane&#39;s demise lowers the verticality of the top however, snipers could still place in the single boxes or lightweight structures.
As for the wreckage and rubble make sure you check the area for any new supply Box or items that have spawned. Make sure you are prepared in close-quarters combat since the fissure split the field that was laden with construction materials and, due to its destruction, damaged the longer lines of lines of sight.
South of Radar Array
The relatively small crack did not impact man-made structures however, in an large area underground explosions have altered how you&#39;ll travel through zones such as Radar Array, Stadium, and Blocs.
Instead of rushing or driving through an open space it is possible to use this gap to shield yourself from the attackers from above your Radar Array or Stadium. In addition, if the last Circle Collapse falls in this region, it may result in a more strategic game rather than a full-on fight to the end.
Promenade East / Verdansk Hospital
Similar to the region Southeast from Radar Array, this minor fault in the earth could result in a major alteration of the meta.
The Barakett Promenade&#39;s easternmost part starting beginning at the petrol station, and the apartments that are located across on the other side of the Hospital until the high-rise in the area, this area was typically a hilly place without much coverage. The Operators could have been to be completely exposed while traversing the area, particularly in the event that there was a Circle Collapse forced them here.
In the aftermath of the fissure, Operators could use the crack in the earth to gain protection from snipers on in the Hospital or Promenade by moving inside it to travel west or east and return to a structure.
WWII Bunkers Overview
Additionally, in Verdansk there are three bunkers from the Second World War have been discovered and are now accessible.
In contrast to the bunkers you might have visited the three underground zones that are located near Radar Array and Bloc 15 and another one north of the electrical transformers within the Airport Maintenance area, and the third northern part of the Silos inside the Boneyard They are also older and hold a lot of fascination to the area.
As opposed to previous bunkers they are accessible via the hole left by a drill that was previously concealed inside shipping containers. Connect your climbing equipment to the cables, or go for it and leap down, even though you could be seriously injured and land within the center of a long-gone Axis facility.
In the midst of piles of decommissioned desks, bombs and bunk beds that were intended to provide quarters to soldiers are possible locations for spawn points for objects and supply Boxes which makes an excursion here worthwhile. Take your time exploring these bunkers to find a possible escape route to another location in Verdansk or find out the hidden secrets that were kept under the city for years...
If you encounter another group that is in the area, you can prepare for a close-quarters battle. Make use of the remnants in the bunker that has been abandoned to provide protection, and then try to come to this area with shotguns or SMGs that are ideal for cleaning the place.
The Gulag Overview - Welcome Back the O.G. (Original Gulag)
Don&#39;t think about the next mission to come The final showdown is close to being completed in Verdansk and all Operators who are captured will be forced the courage to defend their life the traditional method:
In the dank, dark and somewhat filthy chambers that comprise Zordaya Prison Complex. Zordaya Prison Complex.
A rappel to the first Gulag The Gulag A.K.A. the O.G. Season Six&#39;s Gulag is a close-up recreation from the Gunfight map in the game Modern Warfare(r). It also appeared within Call of Duty: Mobile And while veterans might be familiar with the details of this game, those who are new don&#39;t need to know much to master it.
The arena is a tiny and symmetrical map that has three main lanes that offer clear perspectives from one spawn zone across the next. Sinks and showers in rows provide protection and obstruction to the view, while lockers inside the spawns – the only distinction between this and previous versions, besides a few cosmetic tweaks - provide a distinct view over the mid-point of the map.
The flag for Overtime is in the middle of the field, so could also be the death penalty to those who aren&#39;t sure the location of their opponent. There are lines of sight directly on the flag in the three lanes and also from the lockers. If you choose to go for an objective win, you should be ready that your adversary can shoot from all directions.
Top Ten Tips
10. Fissures can be a source of reward in the Rubble. Fortunately, the fissures appear to have created more possibilities to search for objects. Find the buried places of interest you might discover a rare Supply Box or maybe only enough cash and loadout materials to start building towards the victory.
9. Fissures - No More No Man&#39;s Land. The cracks around to the Radar Array and Hospital transformed areas of open space to safer terrain, because you can shelter in the shattered earth to defend yourself against the attackers coming from more advanced areas of importance. Make use of these holes to steer to your next area of attack with greater security than rushing through a smooth and unobstructed slope.
8. Fissures - Crane Island on the Pitch. Within the Stadium Look for the elevated area that is surrounded by cracks in earth. It could provide a fantastic protection - and possibly even certain items - as well as combating the players in the stands or taking over some of the vertical space in the stadium.
7. Fissures - The Two Towers. The Downtown skyscraper as well as the Hotel Volodymyr stand tall as the only buildings that are higher than 11 stories following the blasts that occurred. Be prepared for snipers gathering on the roofs of their buildings or use the shattered earth for shelter or go into other buildings like the tenements and the nearby Hospital in order to counter-snipe them.
6. Fissures - They Have the High Ground. One thing to be aware of when traveling through the fissures There is a natural disadvantage to being lower ground, particularly during times when the circle Collapse is approaching. Be sure to check the direction frequently as you move around, and utilize the ascenders on the outside for getting back to the surface quickly.
5. Bunkers - Cleaning up by using CQB. Underground areas are ideal places for close-quarters fighting Drop down with an SMG or a shotgun SMG and you&#39;ll be able to easily sweep enemies away in the narrow corridors. Consider dropping some piece of Equipment in the hole&#39;s entrance in case anyone is watching from below.
4. Bunkers - Beyond Surface Level. Much like the bunkers of the modern Verdansk There could be some deeper meaning to these structures than they appear to have to be on the surface. Or at least provide some insight into the purpose of Verdansk throughout World War II. Be careful not to permit the Circular Collapse make you a victim for being interested.
3. Gulag - Common Ground. Does this Gulag appear like something you&#39;ve seen before? For those playing Call of Duty: Mobile are aware that this map was found in Gunfight and is also available within Modern Warfare as an individual Gunfight map. If you&#39;re looking for additional reps prior to your coming Gulag visit, try playing some Gunfight on MW with a buddy.
2. Gulag - Squeaky-Clean Jump Spots. Apart from taking the main lanes of movement it is possible to gain unique views of the middle section of the Gulag by jumping up onto tiles and lockers. Look through the fence and you may witness someone being too aggressive in that 1v1 especially in the time of time-outs.
1. Gulag - Overtime Chaos. In contrast to other Gulag arenas it has its Overtime flag located at the intersection of numerous sightlines and lanes that have little protection. If you&#39;re looking to capture the flag, but you don&#39;t know where your enemy is, use the equipment during your duel loadout in order to determine their location.
Complete the task.





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